Just the high points this week!
Isabrix trekked north the visit Frostbeard and after 6 days she made it, along with a dire wolf she picked up along the way and Travis the pseudodragon. After a short exchange about expecting more folks and reiterating the facts about the goings on in the north, he gave her 3 magical weapons:
Doomhammer
Weapon (warhammer), legendary (requires attunement by a Must be trained with over 2 short rests or 1 long rest. May only be attuned to a Goliath)
When you roll an 18 or 19 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
When you roll a 20 on your attack with this magic weapon, it magically target the head of the target, and crushes the skull of any large or smaller monster, killing it instantly.
Creatures bigger than large are dealt 4d12+8 damage on the roll of a 20.
Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Spellward Shield
Armor (shield), very rare (requires attunement by a Paladin .Can be worn as a normal shield for a day to attune, then the magical effects manifest.)
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
When you succeed a saving throw while the shield is equipped, you take no damage and half on failures.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Dagger of Truth
Weapon (dagger), rare
When you roll a 18-20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Dagger can be thrown. When thrown it does 1.5x normal damage and returns to the throwers hand.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
**I cannot access these in DndBeyond because they are still working on that functionality.**
After giving Izzy the weaponry, he gave Travis a potion of extended strength so he could fly her, and due to her creativity, the wolf on to Seacomer to meet up with the party. She distributed the weapons.
The party then went to the Barking Pegasus, where Elric gambled (unsuccessfully) and then talked to some folks, all seemingly aware and alarmed that the wood elves and high elves were forming an alliance.
They met Faoraar Tumenril, a high/wood elf that has helped broker an alliance between the two groups that have noticed evil pervading the land and more locally a scouting party of Kobolds in the nearby woods. he was waiting in the tavern at the request of Jesica, a halfling wizard/seer.
He takes you to Jesica, and she thinks the party, identified by the Seven to play a larger role in saving the realm from this unknown evil, should approach the elves to join the fight against evil.
When you approach the elves they offer to help if the Kolbolds are dealt with. Kali inquires about a temple and they are transported to the high elf temple where Kali attunes to her Moonblade.
The rest of the party receives blessings:
Elric - Blessing of Past Sight - can remember a memory that is repressed, magically erased, or simply to distant to recall
Shardon - Blessing of Fortitude - if you are reduced to 0 HP, you bump back up to 1, once per battle
Isabrix - Blessing of Sustaining Force - once per battle, player can stabilize a player within 100 feet by force of will
Hannahlore - Blessing of Merciful Death - undead killed by player cannot be raised
Zofia - Blessing of Restful Slumber - her link with The Fiend is severed, but her powers remain intact
Volok - Blessing of Shifting Might - player may gift HP to another player - the gift is temporary. no limit to HP given in this manner
Faoraar then takes the party to the Kobold encampment. A battle takes place and ultimately the the final three kobolds run. One is captured and lets the party know upon questioning:
- They were scouting for the dark lord.
- the dark lord is Elric's grandfather
- The dark lord is being directed by a demon.
- The force is gathering in Anttrouch and numbers thousands or orcs, undead, and demons.
The party decides to take the Kobold to the elves.